// The configuration generation file cannot be modified!

using UnityEngine;
namespace Core
{
	public partial class ItemDropConfig : IConfig
	{
		public int id;
		public int dropId; // 掉落组ID
		public int min; // 最小概率
		public int max; // 最大概率
		public int itemId; // 道具ID
		public int count; // 数量
	}

	[Config(typeof(ItemDropConfig))]
	public partial class ItemDropConfigLoader : BaseLoader
	{

	}

}